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Brent A. Pedersen |
Skills
·
Samples & Portfolio at:
http://www.bap3d.com ·
Software proficiency in 3D Studio Max, Maya, zBrush & Mudbox ·
Engine experience in Unreal III, UDK, and G.E.C.K. ·
10+ years of experience Adobe Creative Suite products |
Lead Character Modeler, Dec.
2009-Current
At queSPECK
we are creating a standalone 3rd person strategy/shooter using the
newly released UDK engine. Personal responsibilities include modeling creatures
and characters as well as the supervision of a team of artists. Close communication will be maintained
between the Rigging, Animation and Technical teams to ensure a fluid pipeline.
Technical Director, Dec. 2009-Dec.
2010
Provide
in-depth knowledge of the Fallout 3 G.E.C.K. engine to all team members. Duties include identifying workarounds and
pipelines for necessary aspects of the mod’s development. Solutions provided
for static mesh importing, weapons importing, custom projectile creation, and
armor customization. Additional support
provided in relation to animation, texturing, world building and general use of
the G.E.C.K engine.
Art Production & Industrial
Design, 2003-2008
Oversee
product design, production and delivery.
Develop web-sites, catalog and custom OEM marketing materials for use in
attracting new clientele. Create and ready artwork for advertisement and print production.
Work with clients to create custom
products fitting their aesthetic and technical needs. Work with overseas production facilities to
ensure clear communication of product expectations and production.
SBC GLOBAL
Web Designer, Contracted 2003-04
Develop customer small
business web-sites using proprietary software while utilizing extensive
knowledge of coding techniques. High
priority placed on rapid deployment while maintaining customer satisfaction.
Marketing Coordinator, 2000-2003
Coordinate
regional marketing projects for nearly 300 financial advisors. Work with Home Office in the development of
region and group specific flyers and presentations. Develop year-round marketing plan, including
the creation and distribution of annual newsletters to over 200,000
clients. Duties utilize extensive use of
Adobe Illustrator & Photoshop, Flash, Frontpage, Quark Xpress and Microsoft
Office.
|
Art Institute of California –
Orange County (Dec. 2010) B.S.,
Game Art & Design. |
University of California at
Davis (1996) B.S.,
Physical Anthropology. |
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Honors List: Art Institute of California - Summer 2009
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Precision Prototyping Award - Principles of Game Design
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“Alan Emrich” Award Cum Laude - Principles of Game Design
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Style, Substance & Presentation Award - Conceptual Storytelling
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2002 MAME Winner (themameawards.com) - Cat. 40: Best
Website for a Builder/Community